Showing posts with label constraints. Show all posts
Showing posts with label constraints. Show all posts

Tuesday, October 11, 2011

Pole Vector Set Up

Now, its pretty easy to set up a basic pole vector controller; just select the controller and then the IK handle. The problem is if you move the leg about you might have to counter-animate. If you want to make sure it follows your foot controller and IK handle this is a handy and quick way to make it happen!

select knee controller then IK handle and constrain>pole vector



put knee controller under a group (cntrl+g)

center pivot on group

Select IK hip joint, foot controller, and lastly the knee group (group above the pole vector control)



Constrain>point constraint

the controller popping behind the knee is normal, don't worry about it!

select IK hip joint, shift select knee group (the group above your pole vector controller)

constrain>aim constraint

aim vector is Y = 1, up vector y=1 as well (default)
select the curve contoller (not group) for the pole vector knee and move forward

freeze transforms on it

now you can adjust the foot controller and your polevector controller will follow!